﻿using UnityEngine;

namespace Pvp.Timeline
{
    public class RoleMoveControlAsset : BaseRolePlayableAsset<RoleControlBehaviour>
    {
        [SerializeField]
        private AnimationClip moveClip;
        [SerializeField]
        private AnimationClip idleClip;

        protected override void OnBehaviourInit(RoleControlBehaviour behaviour)
        {
            // behaviour.moveClip = moveClip;
            // behaviour.idleClip = idleClip;
        }
    }
}

